3D Animal | Male Pig Animated

Without Animations

Without Animations

$180

Quantity: 

2 Animations

Loopable Walk animation at 30 fps, Frame range 0-28; Loopable Trot animation at 30 fps, Frame range 0-20;

$249

Quantity: 

7 Animations

Loopable Walk animation at 30 fps, Frame range 0-28; Loopable Walk02 animation at 30 fps, Frame range 0-18; Loopable Trot animation at 30 fps, Frame range 0-20; Loopable Run animation at 30 fps, Frame range 0-10; Unlooped WalkLookAround animation at 30 fps, Frame range 0-400; Unlooped LookAround animation at 30 fps, Frame range 0-370; Unlooped EatGrass animation at 30 fps, Frame range 0-440;

$329

Quantity: 

Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
97,596
Vertices
98,670
Textures
Materials
Model Type
Rigged

Introduction

This is a high-quality male large white pig model with multiple 4K textures, fur, rigging, and animations, and it's made with Blender and Cycles renderer at real-world scale. The skin texture and the hair texture are made separately for realism. Besides, 4 loopable animations and 3 unlooped animations are available.

It consists of 9 objects: Body, sclerae, pupils, lacrimal caruncles, upper jaw, lower jaw, upper teeth, lower teeth, tongue.

Polygons

  • Body: vertices 33,350; polygons 33,348
  • Sclerae: vertices 1,700; polygons 1,728
  • Pupils: vertices 2,020; polygons 2,048
  • Lacrimal caruncles: vertices 1,288; polygons 1,284
  • Upper jaw: vertices 11,210; polygons 11,208
  • Lower jaw: vertices 3,962; polygons 3,960
  • Upper teeth: vertices 20,808; polygons 20,280
  • Lower teeth: vertices 23,846; polygons 23,256
  • Tongue: vertices 486; polygons 484
  • Total: vertices 98, 670; polygons 97,596

Formats

There is a Blender project and an OBJ file.

Textures

  • JU0L522A1_Pig_OralCavity_Roughness.png, 4096*4096
  • JU0L522A1_Pig_OralCavity_Normal.png, 4096*4096
  • JU0L522A1_Pig_OralCavity_BaseColor.png, 4096*4096
  • JU0L522A1_Pig_Eye_BaseColor.png, 2048*2048
  • JU0L522A1_Pig_Body_Skin_SubsurfaceAmount.png, 4096*4096
  • JU0L522A1_Pig_Body_Skin_Specular.png, 4096*4096
  • JU0L522A1_Pig_Body_Skin_Roughness.png, 4096*4096
  • JU0L522A1_Pig_Body_Skin_BaseColor.png, 4096*4096
  • JU0L522A1_Pig_Body_Normal.png, 4096*4096
  • JU0L522A1_Pig_Body_Hair_BaseColor.png, 4096*4096

Rigging

With full controllers, postures and animations are easier to create. Features are as follows:

  • CTR_ROOT controls the entire model, and it's scalable.
  • CTR_gravity and CTR_gravity.001 control the torso.
  • The IK/FK of legs can be switched by the customized attributes of MCH_Other_F.L, MCH_Other_F.R, MCH_Other_B.L, MCH_Other_B.R, which is not seamless.
  • CTR_gravity comes with the customized attributes which switch head follow, neck follow, tail follow.
  • Every toe has a separate controller; CTR_OpenToe_F.L/R, CTR_OpenToe_B_c.L/R control the flexion and extension of toes.
  • There are fine controllers on the ears and belly, used to fix the model deformation.
  • There are many fine controllers on the face, used to animate the eyes, eyelids, lips and nose. Besides, there is a UI to create some common facial expressions easily, such as smile, wink, open mouth, and so on, greatly improving your efficiency.
  • And more …

Animations

Loopable

Walk

animation at 30 fps, Frame range 0-28;

Loopable Walk02 animation at 30 fps, Frame range 0-18;

Loopable Trot animation at 30 fps, Frame range 0-20;

Loopable Run animation at 30 fps, Frame range 0-10;

Unlooped WalkLookAround animation at 30 fps, Frame range 0-400;

Unlooped LookAround animation at 30 fps, Frame range 0-370;

Unlooped EatGrass animation at 30 fps, Frame range 0-440;

Features

The model is in meter units at real-world scale. 

A soft body modifier is applied to the body and has already been baked. Please toggle off the Display before you modify the animations, and then rebake the modifier if needed, otherwise, the animations cannot be modified correctly.

There are some stones that are the instance of the objects on the body. Neither delete it nor disable its render, nor move it.

To run faster, the Display button is disabled. You can enable it if needed.

To make the effect more realistic, the rendering time is pretty long because of the large number of hairs. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:

Decreasing the number of hair children and increasing the thickness of hair.

Decreasing the steps of the Interpolated spine.

The model can be rendered in the current project, without any other adjustment.

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Without Animations

Without Animations

$180

Quantity: 

2 Animations

Loopable Walk animation at 30 fps, Frame range 0-28; Loopable Trot animation at 30 fps, Frame range 0-20;

$249

Quantity: 

7 Animations

Loopable Walk animation at 30 fps, Frame range 0-28; Loopable Walk02 animation at 30 fps, Frame range 0-18; Loopable Trot animation at 30 fps, Frame range 0-20; Loopable Run animation at 30 fps, Frame range 0-10; Unlooped WalkLookAround animation at 30 fps, Frame range 0-400; Unlooped LookAround animation at 30 fps, Frame range 0-370; Unlooped EatGrass animation at 30 fps, Frame range 0-440;

$329

Quantity: 

Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
97,596
Vertices
98,670
Textures
Materials
Model Type
Rigged
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