Unreal Engine format only
Available in Unreal Engine format and Blender format
UE Overview
This is a goat model with multiple 4K UDIM maps, fur, rigging and animations, crafted specifically for Unreal Engine 5.4.2 and above.
Key Features
Model Details: Total vertex count is 84,397 and polygon count is 84,396, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the goat's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JF0L219A3_Goat04_Body_Skin_Normal02.uasset, 4096* 4069
JF0L219A3_Goat04_Body_Skin_Normal01.uasset, 4096* 4069
JF0L219A3_Goat04_Body_Skin_Mask02.uasset, 4096* 4069
JF0L219A3_Goat04_Body_Skin_Mask01.uasset, 4096* 4069
JF0L219A3_Goat04_Body_Skin_BaseColor02.uasset, 4096* 4069
JF0L219A3_Goat04_Body_Skin_BaseColor01.uasset, 4096* 4069
JF0L219A3_Goat04_Body_Hair_BaseColor02.uasset, 4096* 4069
JF0L219A3_Goat04_Body_Hair_BaseColor01.uasset, 4096* 4069
JF0L219A3_Goat_HornAndTongue_Specular.uasset, 4096* 4069
JF0L219A3_Goat_HornAndTongue_Roughness.uasset, 4096* 4069
JF0L219A3_Goat_HornAndTongue_Normal.uasset, 4096* 4069
JF0L219A3_Goat_HornAndTongue_BaseColor.uasset, 4096* 4069
JF0L219A3_Goat_Body_Skin_Specular02.uasset, 4096* 4069
JF0L219A3_Goat_Body_Skin_Specular01.uasset, 4096* 4069
JF0L219A3_Goat_Body_Skin_Roughness02.uasset, 4096* 4069
JF0L219A3_Goat_Body_Skin_Roughness01.uasset, 4096* 4069
JF0L219A3_Goat_OralCavity_BaseColor.uasset, 2048* 2048
JF0L219A3_Goat_Eye_BaseColor.uasset, 2048* 2048
JF0L219A3_Goat_OralCavity_Normal.uasset, 2048* 2048
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
Goat04_Rig_ctrl controls the entire model.
DEF_Spine_a_ctrl_2 controls the center of gravity.
DEF_Spine_a_ctrl and DEF_Spine_f_001_ctrl are front and rear spine controllers.
DEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_c_ctrl... are FK controllers of the neck.
DEF_head_ctrl controls the head.
DEF_jaw_a_ctrl and DEF_jaw_b_ctrl are controllers the jaw.
Leg_f_ctrl_L, Leg_f_ctrl_R, Leg_B_ctrl_L and Leg_B_ctrl_R are IK controllers of the four limbs.
leg_b_ikfk_switch_L, leg_b_ikfk_switch_R, leg_f_ikfk_switch_L and leg_f_ikfk_switch_R are IK/FK switch controllers for the four limbs.
And more...
Animation
Unlooped watching animation at 30 fps, frame range 0-385
Loopable trotting animation at 30 fps, frame range 0-160
Loopable walking animation at 30 fps, frame range 0-144
Unlooped eating animation at 30 fps, frame range 0-350
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.4.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.4.2 or higher to achieve optimal performance and compatibility.
The model adopts the Groom hair system. Please ensure that the 'groom' plugin in the plugins is enabled.
The hair is binding to the model, so please make sure to enable the 'support Computer Skin Cache' option in the project settings.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Blender model details:
Unreal Engine format only
Available in Unreal Engine format and Blender format
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