Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
This is a black cattle model with textures, groom, rigging and four animations, crafted specifically for Unreal Engine 5.4.2 and above.
Key Features
Model Details: Total vertex count is 37,359 and polygon count is 37,237, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the black cattle's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JU0L219A4_BlackCattle_Skin_Specular02.uasset, 4096* 4069
JU0L219A4_BlackCattle_Skin_Specular01.uasset, 4096* 4069
JU0L219A4_BlackCattle_Skin_Roughness02.uasset, 4096* 4069
JU0L219A4_BlackCattle_Skin_Roughness01.uasset, 4096* 4069
JU0L219A4_BlackCattle_Skin_Normal02.uasset, 4096* 4069
JU0L219A4_BlackCattle_Skin_Normal01.uasset, 4096* 4069
JU0L219A4_BlackCattle_Skin_BaseColor02.uasset, 4096* 4069
JU0L219A4_BlackCattle_Skin_BaseColor01.uasset, 4096* 4069
JU0L219A4_BlackCattle_OralCavity_SubsurfaceColor.uasset, 4096* 4069
JU0L219A4_BlackCattle_OralCavity_Specular.uasset, 4096* 4069
JU0L219A4_BlackCattle_OralCavity_Normal.uasset, 4096* 4069
JU0L219A4_BlackCattle_OralCavity_BaseColor.uasset, 4096* 4069
JU0L219A4_BlackCattle_Hair_BaseColor02.uasset, 4096* 4069
JU0L219A4_BlackCattle_Hair_BaseColor01.uasset, 4096* 4069
JU0L219A4_BlackCattle_Eye_Normal.uasset, 4096* 4069
JU0L219A4_BlackCattle_Eye_BaseColor.uasset, 4096* 4069
JU0L219A4_BlackCattle_Skin_Mask01.uasset, 1024* 1024
JU0L219A4_BlackCattle_Skin_Mask02.uasset, 1024* 1024
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
BlackCattle_ctrl controls the entire model.
DEF_Spine_a_ctrl_2 controls the center of gravity.
DEF_Spine_a_ctrl and DEF_Spine_f_ctrl are front and rear spine controllers.
DEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_c_ctrl... are FK controllers of the neck.
DEF_Head_ctrl controls the head.
jaw_master_001_ctrl controls the jaw.
leg_b_ikfk_switch_L, leg_b_ikfk_switch_R, leg_f_ikfk_switch_L, and leg_f_ikfk_switch_R are IK/FK switch controllers for the four limbs.
And more...
Animation
Unlooped watching animation at 30 fps, frame range 0-360
Loopable walking animation at 30 fps, frame range 0-190
Unlooped eating animation at 30 fps, frame range 0-365
Loopable trotting animation at 30 fps, frame range 0-180
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.4.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.4.2 or higher to achieve optimal performance and compatibility.
The model adopts the Groom hair system. Please ensure that the 'groom' plugin in the plugins is enabled.
The hair is binding to the model, so please make sure to enable the 'support Computer Skin Cache' option in the project settings.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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