Introduction
This project includes three adult bottlenose dolphins and two young bottlenose dolphins, featuring models, textures, rigging, and animations. The models have realistic muscle structure, the textures are in UDIM format with 4K resolution, achieving a highly realistic effect. Additionally, it includes seven lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.
Description
Adult bottlenose dolphin model consists of the body (with teeth and tongue), pupils and sclerae.
Young bottlenose dolphin model consists of the body (with teeth and tongue), pupils and sclerae.
Polygons
Adult Bottlenose Dolphin:
Body (with teeth and tongue): vertices: 19,006; polygons: 18,972
Pupils: vertices: 1,412; polygons: 1,472
Sclerae: vertices: 964; polygons: 1,024
Total: vertices: 21,382; polygons: 21,468
Young Bottlenose Dolphin:
Body (with teeth and tongue): vertices: 18,965; polygons: 18,938
Pupils: vertices: 1,412; polygons: 1,472
Sclerae: vertices: 964; polygons: 1,024
Total: vertices: 21,341; polygons: 21,434
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0O0A0F_BottlenoseDolphins_Adult01_Body_BaseColor.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Adult02_Body_BaseColor.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Adult03_Body_BaseColor.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Eye_BaseColor.png, 2048* 2048
JF0O0A0F_BottlenoseDolphins_Adult_Body_Roughness.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Adult_Body01_Normal.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Adult_Body02_Normal.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young01_Body_BaseColor_1001.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young01_Body_BaseColor_1002.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young02_Body_BaseColor_1001.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young02_Body_BaseColor_1002.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young_Body_Normal_1001.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young_Body_Normal_1002.png, 4096* 4096
JF0O0A0F_BottlenoseDolphins_Young_Body_Specular.png, 4096* 4096
Rigging
Controllers for Adult Bottlenose Dolphin:
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model.
CTR_Spine_root_a and CTR_Spine_root_b control the body's center of gravity.
CTR_Spine_FK_F_a, CTR_Spine_FK_F_b, CTR_Spine_FK_F_c, CTR_Spine_FK_F_d control the front half of the body.
CTR_Spine_FK_F controls the overall rotation of the front half body.
CTR_Head_root controls the head.
CTR_Jaw_U and CTR_Jaw_D control the upper and lower jaws.
CTR_Eye.L and CTR_Eye.R control the rotation of the left and right eyes.
CTR_Blink.L and CTR_Blink.R control the blinking of the left and right eyes.
CTR_Tongue.a to CTR_Tongue.h control the rotation of the tongue.
CTR_Spine_FK_B_a, CTR_Spine_FK_B_b, CTR_Spine_FK_B_c control the rear half of the body.
CTR_Spine_FK_B controls the overall rotation of the rear half body.
CTR_Tail_FK_a, CTR_Tail_FK_b and CTR_Tail_FK_c control the tail.
CTR_Tail_FK_d controls the linked rotation of the entire tail.
CTR_Fin_U_FK_f controls the overall rotation of the dorsal fin.
CTR_Fin_FK_g.L and CTR_Fin_FK_g.R control the overall rotation of the left and right pectoral fins.
Controllers for Young Bottlenose Dolphin:
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model.
CTR_Spine_root_a and CTR_Spine_root_b control the body's center of gravity.
CTR_Spine_FK_F_a, CTR_Spine_FK_F_b, CTR_Spine_FK_F_c, CTR_Spine_FK_F_d control the front half of the body.
CTR_Spine_FK_F controls the overall rotation of the front half body.
CTR_Head_root controls the head.
CTR_Jaw_U and CTR_Jaw_D control the upper and lower jaws.
CTR_Eye.L and CTR_Eye.R control the rotation of the left and right eyes.
CTR_Blink.L and CTR_Blink.R control the blinking of the left and right eyes.
CTR_Tongue.a to CTR_Tongue.h control the rotation of the tongue.
CTR_Spine_FK_B_a, CTR_Spine_FK_B_b, CTR_Spine_FK_B_c control the rear half of the body.
CTR_Spine_FK_B controls the overall rotation of the rear half body.
CTR_Tail_FK_a, CTR_Tail_FK_b and CTR_Tail_FK_c control the tail.
CTR_Tail_FK_d controls the linked rotation of the entire tail.
CTR_Fin_U_FK_f controls the overall rotation of the dorsal fin.
CTR_Fin_FK_g.L and CTR_Fin_FK_g.R control the overall rotation of the left and right pectoral fins.
Animations
Loopable jumping animation at 30 fps, frame range 0-105
Loopable swimming animation at 30 fps, frame range 0-24
Unlooped interaction animation at 30 fps, frame range 0-179
Features
The model is in meter units at real-world scale.
Except for the above instructions, the model can be directly rendered in the project.
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