Introduction
This is a beautiful and realistic male white goose model, featuring a model, textures, fur, rigging, and animations. The model has realistic muscle structure and uses multiple 4K resolution textures; complex feather models and textures were created in Blender, with a total of 360,000 polygons, making the effect very realistic. Very detailed rigging is available, allowing fine control of each feather for more precise animation adjustments. Additionally, it includes three realistic animations. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, eye sockets, claws, beak, teeth, eye corners, eyeballs, and feather models.
Polygons
Body: vertices: 7,031; polygons: 6,960
Eye sockets: vertices: 684; polygons: 608
Claws: vertices: 7,256; polygons: 7,252
Beak: vertices: 5,713; polygons: 5,650
Teeth: vertices: 10,266; polygons: 9,440
Eye corners: vertices: 772; polygons: 768
Eyeballs: vertices: 3,252; polygons: 3,430
Feather models: vertices: 510,116; polygons: 328,562
Total: vertices: 545,090; polygons: 362,670
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Textures
JW0N9Z0H_BigWhiteGoose_Male_BackFeather_BaseColor.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Male_Body_BaseColor.png, 2048* 2048
JW0N9Z0H_BigWhiteGoose_Male_Eye_BaseColor.png, 2048* 2048
JW0N9Z0H_BigWhiteGoose_Male_Foot_BaseColor.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Male_Foot_Normal.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Male_Foot_Roughness.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Male_Mouth_BaseColor.png, 2048* 2048
JW0N9Z0H_BigWhiteGoose_Male_Mouth_Bump.png, 2048* 2048
JW0N9Z0H_BigWhiteGoose_Male_Mouth_Specular.png, 2048* 2048
JW0N9Z0H_BigWhiteGoose_Male_WingSpot_BaseColor.png, 2048* 2048
JW0N9Z0H_BigWhiteGoose_Wing01_Alpha.jpg, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing01_BaseColor.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing01_Normal.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing02_Alpha.jpg, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing02_BaseColor.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing02_Normal.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing03_Alpha.jpg, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing03_BaseColor.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing03_Normal.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing04_Alpha.jpg, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing04_BaseColor.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing04_Normal.png, 4096* 4096
JW0N9Z0H_BigWhiteGoose_Wing05_Alpha.png, 2048* 2048
JW0N9Z0H_BigWhiteGoose_Wing05_BaseColor.png, 2048* 2048
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
ROOT controls the overall model.
CTR_gravity is the center of gravity controller with several customized properties:
Foot.L repairs the left foot shape;
Foot.R repairs the right foot shape;
head_IK_follow controls whether the head follows body rotation;
neck_FK switches between IK and FK controllers for the neck;
neck_IK_IKSpline switches between overall IK control of the neck and segmented IK control of the neck with the spline;
neck_IK_Stretch controls whether the neck can be stretched in IK mode;
neck_follow controls whether the neck follows body rotation.
CTR_FK_spine_a to CTR_FK_spine_d control the spine.
CTR_FK_tail_a to CTR_FK_tail_c are FK controllers of the tail.
CTR_IK_head controls the head.
CTR_foot.L and CTR_foot.R control the feet.
IKFK_leg.L and IKFK_leg.R switch between IK/FK of the legs, with two customized properties:
IK_FK switches between IK/FK of the feet;
IK_stretch controls whether the lower feet can be stretched.
CTR_IK_target.L and CTR_IK_target.R control the direction of the knees.
CTR_foldwing.L and CTR_foldwing.R control the folding of the wings.
CTR_mouth_D controls the lower jaw.
FK_tongue_a to FK_tongue_f control the tongue.
CTR_eye_b controls the eyes.
CTR_Roll_eyelid_u.L, CTR_Roll_eyelid_d.L, CTR_Roll_eyelid_u.R and CTR_Roll_eyelid_d.R control the eyelids.
FK_belly controls the abdomen, used for breathing motion
Animations
Unlooped walking animation at 30 fps, frame range 0-300
Unlooped swimming animation at 30 fps, frame range 0-300
Unlooped eating animation at 30 fps, frame range 0-300
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.
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