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As the Subsurface Scattering crashes Blender 4.2 (maybe due to having the higher res multi-res modifier still active) I will just go ahead and hand-paint the effects. but thanks for including these alternative ways of achieving textural effects.
👍
As the Subsurface Scattering crashes Blender 4.2 (maybe due to having the higher res multi-res modifier still active) I will just go ahead and hand-paint the effects. but thanks for including these alternative ways of achieving textural effects.
👍