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Creating Textures and Materials - Nose

June 20th, 2024
Iterms: Individual License
One copy to be used by a single user.

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6 Comments

  1. drovan says:

    Could you help me with this problem, thank you

    • Jerry Lee says:

      Before baking a normal map in Blender, you usually need to meet a few conditions. First, make sure that your Multires modifier is still active and not applied. Second, confirm that the model itself is selected. Third, check that the texture you created as the baking target is also selected in the material’s node setup. Take a look at these points, and see if you spot anything off.

  2. drovan says:

    I have a question when it comes to baking the normal ones, the normal ones don’t come out, could you help me?

  3. RaptorRex says:

    At around 16:00 minutes you copy the UVs to the sculpted model. I wasn’t aware we needed to separate the model for texturing. I’ve been using the sculpted model with multiresolution up until this point. What is the reason for working on textures on a separated model?

    • Jerry Lee says:

      This is mainly to keep things running smoothly. When you’re working with a model that has a Multires modifier, it really bumps up the file size and uses more memory. If your computer is powerful enough, you might not notice a big difference. But if things start to lag or slow down, it’s a good idea to switch to a model without the multires modifier, just like I showed in the tutorial.