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Model Topology 04

June 5th, 2024
Iterms: Individual License
One copy to be used by a single user.
In this lesson, we will continue with the model topology.

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6 Comments

  1. LQuinn says:

    out of curiosity, why do we avoid hexapoles?

    • Jerry Lee says:

      The main goal here is to avoid unnatural deformations when the model moves. If there’s no polygon limit for your model, having hexapoles isn’t an issue. However, if the project has strict polygon count limitations, hexapoles can cause problems. These might include unnatural deformations, or unexpected bumps and dents in the mesh during movement.

  2. RaptorRex says:

    How are you adding points with the annotate tool at around 7:25?