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Modeling
01
Introduction
Free
02
Software Basics - Sculpting Tools
Free
03
Software Basics - Mesh Editing Tools
04
Skeletal Structure
05
Pre-Preparation - Reference Materials
06
Pre-Preparation - Reference Analysis 01
07
Pre-Preparation - Reference Analysis 02
08
Big Shape Creation
09
Big Shape Refinement
10
High-Poly Body Model Refinement 01
11
High-Poly Body Model Refinement 02
12
High-Poly Body Model Refinement 03
13
High-Poly Head Model Refinement 01
14
High-Poly Head Model Refinement 02
15
Topology - Principle Explanation
16
Model Topology 01
17
Model Topology 02
18
Model Topology 03
19
Model Topology 04
20
Model Topology 05
21
Model Topology 06
22
Oral Structure Creation 01
23
Oral Structure Creation 02
24
Oral Structure Creation 03
25
Nails Creation And Model Perfection
26
Texture Sculpting And Model Delivery
27
Modifying Suggested Issues and Organizing Project
Texturing
01
Blender Painting Basics
Free
02
Krita Basics
Free
03
Reference Analysis - Side View of Body
04
Reference Analysis - Other Angles of Body
05
Reference Analysis - Head
06
UV Unwrapping - Basic Concepts
07
UV Unwrapping - Basic Operations
08
UV Unwrapping - Head
09
UV Unwrapping - Nose
10
UV Unwrapping - Body
11
UV Unwrapping - Small Body Components
12
UV Layout
13
Painting Large Color Blocks for Body
14
Painting Color Block Variations for Body
15
Painting Transitions for Body Color Blocks
16
Painting Details for Body Color Blocks
17
Painting Head Texture
18
Painting Ear Texture and Head Details
19
Checking the Base Map Effect
20
Addressing Base Map Issues
21
Adding Speckles to Texture in Krita
22
Projecting Textures
23
Adding Hair Texture in Krita
24
Checking and Modifying Final Hair Texture
25
Creating Textures - Skin
26
Creating Textures and Materials - Nose
27
Creating Textures and Materials - Paw Pads
28
Creating Textures and Materials - Eyes
29
Creating Textures and Materials - Nails
30
Creating Materials - Lips
31
Creating Textures and Materials - Gums
32
Creating Textures and Materials - Teeth
33
Creating Textures and Materials - Tongue
34
Checking and Modifying Overall Effects 01
35
Checking and Modifying Overall Effects 02
36
Addressing Texture Seams
37
Modifying Suggested Issues and Organizing Project
Grooming
01
Introduction to Hair Creation Workflow
Free
02
Introduction to Software Features - Particle Settings
Free
03
Introduction to Software Features - Particle Edit
04
Introduction to Software Features - Weights and Textures
05
Pre-Reference - Looking for References
06
Pre-Reference - Analysis Process 01
07
Pre-Reference - Analysis Process 02
08
Pre-Reference - Analysis Process 03
09
Prepare for Hair Guide Grooming - Preparations Before Creation
10
Hair Guide Grooming - Overall Structure 01
11
Hair Guide Grooming - Overall Structure 02
12
Hair Guide Grooming - Overall Structure 03
13
Hair Guide Grooming - Detailing Creation 01
14
Hair Guide Grooming - Detailing Creation 02
15
Hair Guide Grooming - Detailing Creation 03
16
Styling Creation - Hair Layering
17
Styling Creation - Body Hair 01
18
Styling Creation - Body Hair 02
19
Styling Creation - Abdominal Hair 01
20
Styling Creation - Abdominal Hair 02
21
Styling Creation - Neck Hair 01
22
Styling Creation - Neck Hair 02
23
Styling Creation - Head Hair 01
24
Styling Creation - Head Hair 02
25
Styling Creation - Leg Hair 01
26
Styling Creation - Leg Hair 02
27
Styling Creation - Tail Creation
28
Styling Creation - Hind Leg Hair 01
29
Styling Creation - Hind Leg Hair 02
30
Styling Creation - Ear Hair 01
31
Styling Creation - Ear Hair 02
32
Styling Creation - Self-Inspection of Styling
33
Styling Creation - Styling Modification 01
34
Styling Creation - Styling Modification 02
35
Styling Creation - Styling Modification 03
36
Styling Creation - Styling Modification 04
37
Styling Creation - Styling Modification 05
38
Styling Creation - Styling Refinement 01
39
Styling Creation - Styling Refinement 02
40
Material Creation - Material Basis
41
Material Creation - Adjust Overall Material 01
42
Material Creation - Adjust Overall Material 02
43
Material Creation - Adjust Overall Material 03
44
Final Modification - Suggested Issues 01
45
Final Modification - Suggested Issues 02
46
Final Modification - Suggested Issues 03
47
Final Modification - Suggested Issues 04
48
Final Modification - Suggested Issues 05
49
Final Modification - Suggested Issues 06
50
Final Modification - Suggested Issues 07
51
Final Modification - Suggested Issues 08
52
Final Modification - Suggested Issues 09
53
Organizing Projects
Rigging
01
Bone Basics 01
Free
02
Bone Basics 02
Free
03
Common Bone Constraints 01
04
Common Bone Constraints 02
05
Pre-Checking
06
Introduction to Rigging
07
Skinned Body Bone Creation
08
Bone Analysis for Facial Expressions
09
Creating Skinned Facial Bones
10
Model Skinning
11
Spine Rigging
12
Neck Rigging
13
Foreleg Rigging - Leg
14
Foreleg Rigging - Foot 01
15
Foreleg Rigging - Foot 02
16
Foreleg Rigging - Assigning Custom Shapes and Creating Custom Properties
17
Hind Leg Rigging
18
Tail Rigging
19
Facial Rigging - Secondary and Linked Effects
20
Facial Rigging - Facial Actions
21
Facial Rigging - Tongue
22
Facial Rigging - Assigning Custom Shapes
23
Facial Rigging - UI Panel Shapes
24
Facial Rigging - UI Panel Rigging
25
Weight Painting
26
Creating Facial Expressions with Shape Keys
27
Creating Angry Facial Expression
28
Setting Controller Colors and Final Checking
29
Blender 4.1 New Features
Animation
01
Walking Animation: Introduction
Free
02
Keyframe Basics
Free
03
Graph Editor Basics
04
Reference Analysis
05
Getting Familiar with Rigging
06
Basic Animation of Body and Limbs
07
Refining Posterior Spine Animation
08
Refining Hind Leg Animation
09
Mirroring Hind Leg Animation
10
Refining Anterior Spine Animation
11
Refining Foreleg Animation
12
Mirroring Foreleg Animation
13
Tail Animation
14
Neck and Head Animation
15
Animation Detail Processing
16
Facial Expressions
17
Final Adjustments and Modifications
18
Howling Animation: Introduction
19
Reference Analysis for Howling Animation
20
Howling Blocking 01
21
Howling Blocking 02
22
Refining Hind Leg Animation
23
Refining Foreleg Animation
24
Refining Spine Animation During Walking
25
Refining Head Actions
26
Refining Body Animation During Howling
27
Refining Face Animation During Howling
28
Tail Animation
29
Final Adjustments and Modifications
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Topology - Principle Explanation
June 5th, 2024
Iterms:
Individual License
One copy to be used by a single user.
Before starting topology, let's learn the basic knowledge of topology and related theories and techniques, laying the groundwork for the upcoming work.
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