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High-Poly Body Model Refinement 01

June 5th, 2024
Iterms: Individual License
One copy to be used by a single user.
In this lesson, we will start sculpting the body structure on the basis of the big shape.

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6 Comments

  1. Skraura says:

    I feel like the size is wrong, but I can’t fix it.😭Perhaps the head is a little too big
    https://imgur.com/a/nyWRBSx

    • Jerry Lee says:

      Great work so far! Don’t worry, let’s address the current issues step by step.

      1. Regarding the head proportions you mentioned, you’re right that the head should be a bit larger, but not uniformly. The main issue is that the mouth and nose area is slightly too long. By shortening this area, the overall head proportions will look more balanced. Take a look at this reference:
      https://www.dropbox.com/scl/fi/xtbtfqpnianj7slaalpt4/20240826-5.gif?rlkey=6ygfzc3ahw8w01sgeqasun1il&dl=0 2

      2. As for the body, the underlying structure looks pretty good. Let’s focus on the silhouette now. While it’s true that the silhouette is formed by the interplay of various structures, diving into the invisible muscle structures right away can be overwhelming. For now, let’s concentrate on nailing the visible outer contours based on our reference. This approach of mastering the surface before delving deeper is a normal learning progression.

      In your work, the body’s silhouette could use some refinement. There’s a simple method for observing and capturing accurate contours, which we covered in the “Pre-Preparation – Reference Analysis 02” lesson. Try applying this technique to the body:

      – First, mark out the key turning points of the silhouette.
      – Then, connect these points with lines.
      – Finally, use these lines as a guide to sculpt your model.

      https://www.dropbox.com/scl/fi/djh8t4svy150z9gyn6fxa/20240826-7.gif?rlkey=yk1zvgef7sygy9d04riy02iy8&dl=0

      You’re making great progress. Keep it up!

  2. wolfnet18 says:

    i’m 21 minutes in and just started working on the feet. Struggling with feeling it right now and i still feel like my wolf’s a bit chonky. I’m honestly ok with looking at him from every angle but from the direct front he just seems very off to me.
    https://imgur.com/a/mCj8foe

    • Jerry Lee says:

      Great work so far! You’ve already tackled a big chunk of the challenges. Let’s address the remaining issues step by step – that’s how progress happens.
      About the front view issues you mentioned: After looking at your model, I noticed the main problem is with the proportions. The shoulder blades appear too wide, creating an overly broad chest that contrasts sharply with the legs. It seems like you might have included the fur outline in the body shape.
      https://www.dropbox.com/scl/fi/lujwvx74ktkfykv5e2v8a/20240809.png?rlkey=tf7h5qfjqr7ecak7u6l53zoe2&st=d3y8hdrb&dl=0

      For the body, there are some structural concerns. Try to understand the underlying anatomy better. Look up some anatomical diagrams online to help with this. As you work, keep asking yourself: “If I were to cut through this part, what shape would the cross-section be? Where’s the widest point?”
      If you got the bonus skeleton model file during the course pre-sale, that should also help you grasp the structure.
      https://www.dropbox.com/scl/fi/jhlrk054eyartgd977596/20240809.mp4?rlkey=igy5warxu2aod2bvzx5ewsl0b&st=kjlmssfn&dl=0

      Some tips for moving forward:
      1. Periodically pause and check your model from multiple angles. Adjust in perspective view, just like we did in class.
      2. Remember those basic geometric shapes we made in the early stages? They’re crucial for quickly capturing the overall structure and laying a solid foundation. This step helps us understand the basic construction, clarifying the position, proportion, and shape of each element. Though simple, it’s vital – getting this right prevents many issues down the line.

      Feel free to send me your work-in-progress or project files anytime. I’d be happy to review your model and offer suggestions to help you complete the course.
      If you have any questions, just leave a comment here or email us at vfxgrace@gmail.com. I’ll get back to you as soon as I can, though some issues might need a bit more time to address.
      Keep up the great work!

      • Iris an says:

        I had a similar problem and I’m glad to see your answer.👍

      • wolfnet18 says:

        I agree, as i wrapped up this section i sort of started fixing the first part, not as much as the image you shared so i can bring the shoulders in even more. My guy was very beefy. I also didn’t have him skinny enough between his rear and rib cage so his body wasnt really shaped well to show off the start of his ribcage from the sides as much as i wanted it to so i fixed that a little as well. I did not get the bonus model with my purchase for some reason, but maybe it’ll come later once i get to buying the other tutorials.