Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic impala character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 69,722 and polygon count is 69,331, ensuring the model's intricacy and realism.
Textures and Materials: Textures are produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the impala's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
Impala_Body02_BaseColor.uasset, 40964096
Impala_Body_BaseColor.uasset, 40964096
Impala_Body_Curve.uasset, 10241024
Impala_Body_Normal.uasset, 40964096
Impala_Body_Roughness.uasset, 40964096
Impala_Eye_BaseColor.uasset, 20482048
Impala_ToothTongue_BaseColor.uasset, 20482048
Impala_ToothTongue_Normal.uasset, 20482048
Rigging
Global Control:
Impala_Rig_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_neck_a_ctrl, DEF_spine_d_ctrl, DEF_spine_b_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_b_ctrl, DEF_neck_c_ctrl, DEF_neck_d_ctrl, DEF_neck_e_ctrl and DEF_neck_f_ctrl: Control different segments of the neck.
DEF_head_a_ctrl: Main controller for the head.
DEF_head_b_ctrl and DEF_head_c_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl and DEF_ear_c_L_ctrl: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl and DEF_ear_c_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF_f_leg_a_L_ctrl and DEF_f_leg_a_R_ctrl: Left and right shoulder controllers respectively.
DEF_b_leg_b_L_ctrl and DEF_b_leg_b_R_ctrl: Controllers for the left and right pelvic regions.
DEF_f_leg_g_L_ctrl_2, DEF_f_leg_g_R_ctrl_2, DEF_b_leg_h_L_ctrl_3_2 and DEF_b_leg_h_R_ctrl_3_2: IK master controllers for the four limbs.
Tail Control:
DEF_tail_a_ctrl, DEF_tail_b_ctrl, DEF_tail_c_ctrl…: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the impala.
Animation
Loopable walking animation at 30 fps,
Loopable running animation at 30 fps,
Unlooped eating grass animation at 30 fps,
Unlooped walking around animation at 30 fps,
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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