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With maps, fur, rigging and 1 animations.
Introduction
This is a high-quality chelonia mydas model with maps, fur, rigging and one swimming animation. The textures are rendered with Arnold renderer for realistic effects, and the rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.
Features
It consists of the eyes and body.
Textures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character are rendered with Arnold renderer to present the realistic effects. The UV of the body is in multiple quadrants.
Meshes
Body: vertices 50,498; polygons 50,496
Eyes: vertices 2,824; polygons 2,784
Total: vertices 53,322; polygons 53,280
Animations
Unlooped swimming animation at 30 fps, frame range 1-360
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model.
CTR_gravity controls the center of gravity.
CTR_IK_spine_a is the controller of the posterior spine.
CTR_IK_spine_b is the controller of the middle spine.
CTR_spine_Twich_02 and CTR_spine_Twich_01 are controllers of the anterior spine.
CTR_neck_01, CTR_neck_02... are controllers of the neck.
CTR_head controls the head.
CTR_palate is a group of auxiliary controllers of the head, which is seldom used in animation.
CTR_eye_R and CTR_eye_L control the eyes.
CTR_jaw controls the jaw and the opening and closing of the mouth.
CTR_Reg_F01_L, CTR_Leg_F01_L, CTR_Leg_B01_L, CTR_Reg_B02_L are controllers of the limbs with a few controllers of the toes.
CTR_tail_a, CTR_tail_b... are controllers of the tail.
Additionally, the body comes with more auxiliary controllers.
And more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.
Tags
CheloniaMydas, turtle, sea turtle, tortoise, ocean, sea, swim, animal, render, Maya, Arnold
Caveats
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging and 1 animations.
There is a Blender project and an OBJ file without rigging or animation.
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