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Creating Textures and Materials - Paw Pads

June 20th, 2024
Iterms: Individual License
One copy to be used by a single user.

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3 Comments

  1. Gnu says:

    Hello there, my name is Gnu.
    It took me some days to write this comment, because I was trying to find other ways to improve the way I’m working on texturing.
    The Texturing course was great, I learned to take details to the next level, but I still have one issue, that when I bought the course, this theme would come up on this course.
    I’m want to add a fur texture to my models, but I can’t use the particle hair system because it’s to heavy for multiplayer games and many people would suffer of graphics issues. So I was waiting that the course would give me an alternative using fur texture, I did try that but it do not look that good or realistic. I saw that now you’re selling 3d animals without the hair particle system (Zebra and Wildebeest).
    Could you please give me an alternative for me? I’ve been trying to use fur textures from google, real life animals, high quality fux textures, but none look good.
    Please help.

    • Jerry Lee says:

      Hi there,

      First off, I’m really sorry for any confusion this might have caused you. All of our models, including the zebra and wildebeest, are created using particle hair systems. If your goal is to optimize for performance-sensitive multiplayer games, our techniques might not fully align with your needs. That said, I’d like to offer a few suggestions that might help:
      1. Use High-Quality Fur Texture Resources
      I recommend checking out professional stock websites like Adobe Stock or Megapixl to purchase high-resolution fur textures, rather than relying on lower-quality images from Google. Once you have the textures, you can project them onto your model in Blender. Afterward, import the textures into Photoshop (or any 2D software) to convert them into grayscale maps. Use blending modes like soft light or multiply to layer these maps onto your existing textures. This can help create softer, more natural-looking fur effects.
      2. Try Hair Cards as an Alternative
      Hair Cards are a lightweight alternative to particle hair, making them a great option for game development. They strike a balance between performance and visual quality.
      You can use plugins like Hair Tool in Blender to speed up the process of creating hair cards and minimize manual adjustments.
      This technique is widely used in game projects and often achieves better results than just using fur texture maps, without putting too much strain on performance.

      I hope these tips help! 😊

      • Gnu says:

        Hello,
        Ty for the reply. I’ll try some high resolution fur images. I already use the hair cards on places like mane and tail, but I need the effect of fur on the entire body, to give that extra realism feel.
        Again, very nice course, and ty for the reply 😀