Right at the end, around 24.00, I find that When I select the CTR_gravity bone, the “head-follow” is unresponsive when I drag from 1.0 to 0.0. The “tail_follow” and the “neck_follow” both work. How do I fix the “head_follow”? Thanks
I’m not sure of the exact cause of the issue, but if you need help, feel free to email me your project file, and I’ll take a look to figure out what’s going on.
Thanks. I guess I was confused and didn’t notice that there was no rotation on CTR_IK_spine_e when I rotated the rear IK spine bone. I appreciate your checking. Good to know I did it okay!
Hi Jerry, I found a problem in my final check that I can’t troubleshoot. When testing the CTR_IK_spine_c controller, it moves the front and rear of the dog. I am sending an email with an animation showing the problem along with the blend file. I checked all the constraints against the Wolf model and I found no inconsistencies. I hope you can check it over and let me know what I have to do to correct it. Thanks
This issue is happening because the parent settings for the bones aren’t correct. The main problem lies with “CTR_shoulder.L”, “CTR_shoulder.R”, “CTR_hip.L”, and “CTR_hip.R”. Adjusting their parent settings should fix it. The parent for “CTR_shoulder.L” and “CTR_shoulder.R” should be set to “CTR_IK_spine_e”, and the parent for “CTR_hip.L” and “CTR_hip.R” should be set to “CTR_IK_spine_a”. https://www.dropbox.com/scl/fi/ftltyp1zdrfh52i5ox4ey/20241017.mp4?rlkey=x9s5msmvstg4qpqse1givpzu6&st=z0oldwd9&dl=0
Thanks for this tutorial! I learned a lot, and now I have a cool, functional rig of a quadruped. I’m proud to have been able to follow this tutorial all the way to the end
It was hard but really intersting
👍👍
Hey, thanks so much for your message! I’m really glad you stuck with it and finished the tutorial—that’s awesome! Getting a functional rig for a quadruped is no small feat, so you should definitely be proud. I know it can be tough at times, but it sounds like you really pushed through and learned a lot. Keep up the great work, and feel free to reach out if you ever need help or have more questions.
Right at the end, around 24.00, I find that When I select the CTR_gravity bone, the “head-follow” is unresponsive when I drag from 1.0 to 0.0. The “tail_follow” and the “neck_follow” both work. How do I fix the “head_follow”? Thanks
I’m not sure of the exact cause of the issue, but if you need help, feel free to email me your project file, and I’ll take a look to figure out what’s going on.
Thanks Jerry, I emailed it a few hours ago!
I’ve checked the project file you sent, and I didn’t find any issues. The ‘head-follow’ is working just fine on my end as well.
https://www.dropbox.com/scl/fi/q14kbsv0bs7kvc7xkzrw8/20241020.mp4?rlkey=w8h01lvv22trb4q6h2wykm3r4&st=b2f7t6vb&dl=0
Thanks. I guess I was confused and didn’t notice that there was no rotation on CTR_IK_spine_e when I rotated the rear IK spine bone. I appreciate your checking. Good to know I did it okay!
Hi Jerry, I found a problem in my final check that I can’t troubleshoot. When testing the CTR_IK_spine_c controller, it moves the front and rear of the dog. I am sending an email with an animation showing the problem along with the blend file. I checked all the constraints against the Wolf model and I found no inconsistencies. I hope you can check it over and let me know what I have to do to correct it. Thanks
This issue is happening because the parent settings for the bones aren’t correct. The main problem lies with “CTR_shoulder.L”, “CTR_shoulder.R”, “CTR_hip.L”, and “CTR_hip.R”. Adjusting their parent settings should fix it. The parent for “CTR_shoulder.L” and “CTR_shoulder.R” should be set to “CTR_IK_spine_e”, and the parent for “CTR_hip.L” and “CTR_hip.R” should be set to “CTR_IK_spine_a”.
https://www.dropbox.com/scl/fi/ftltyp1zdrfh52i5ox4ey/20241017.mp4?rlkey=x9s5msmvstg4qpqse1givpzu6&st=z0oldwd9&dl=0
Thanks Jerry, That solved it!. Amazing that you could see my error so quickly. Yea!!! You made my day.
Thanks for this tutorial! I learned a lot, and now I have a cool, functional rig of a quadruped. I’m proud to have been able to follow this tutorial all the way to the end
It was hard but really intersting
👍👍
Hey, thanks so much for your message! I’m really glad you stuck with it and finished the tutorial—that’s awesome! Getting a functional rig for a quadruped is no small feat, so you should definitely be proud. I know it can be tough at times, but it sounds like you really pushed through and learned a lot. Keep up the great work, and feel free to reach out if you ever need help or have more questions.