Your video helped me solve the facialUI problem. I didn’t notice that the lower eyelid of my dog, when it is moved upwards vial the facialUI, the mesh goes into the eyeball. The upper lid still protrudes over the eyeball. I sent you an email showing the problem. Hopefully you can take a look at it and see if I can make adjustments to the controller bones to correct it. Or maybie it will have to be done manually, maybe by way of setting a shape key for the lower eyelids. Thank you again for your help in this course.
I did just that late last night before receiving your reply. Was proud of myself for trying it. Thanks for the video. I’m hopeing wieght painting with smooth out some of the bumps between the bones. Thanks again Jerry!
I just sent an email asking how I adjust my facialUI box and controller elements shape sizes. My dog model is not the same as the wolf model. It is too hard to describe here. My email has a screenshot better illustrating the problem. Thanks for taking a look at it.
If you want to increase the space at the top of the eyelid, you can definitely go ahead and make that adjustment. Just keep in mind it might affect the eyebrow area that’s already been set up. When you move it, you can keep track of the values you’re using and then move the eyebrow up by the same amount. I hope I understood your idea correctly! If not, feel free to correct me. https://www.dropbox.com/scl/fi/jc6cswr5onu4teqw98rr4/20241009.mp4?rlkey=s79qjz9tetknsvxnob0cq73t9&st=zxk27yok&dl=0
Your video helped me solve the facialUI problem. I didn’t notice that the lower eyelid of my dog, when it is moved upwards vial the facialUI, the mesh goes into the eyeball. The upper lid still protrudes over the eyeball. I sent you an email showing the problem. Hopefully you can take a look at it and see if I can make adjustments to the controller bones to correct it. Or maybie it will have to be done manually, maybe by way of setting a shape key for the lower eyelids. Thank you again for your help in this course.
You can use the same method shown at the 11:55 mark in Lesson 24 to make the adjustment. Just tweak the direction of the lower eyelid bone, and that should do the trick.
https://www.dropbox.com/scl/fi/9nnjneavkwraj138u38uo/20241010.mp4?rlkey=2xstirhath27pcxvqm6ymx70q&st=iwp7c8p1&dl=0
I did just that late last night before receiving your reply. Was proud of myself for trying it. Thanks for the video. I’m hopeing wieght painting with smooth out some of the bumps between the bones. Thanks again Jerry!
I just sent an email asking how I adjust my facialUI box and controller elements shape sizes. My dog model is not the same as the wolf model. It is too hard to describe here. My email has a screenshot better illustrating the problem. Thanks for taking a look at it.
If you want to increase the space at the top of the eyelid, you can definitely go ahead and make that adjustment. Just keep in mind it might affect the eyebrow area that’s already been set up. When you move it, you can keep track of the values you’re using and then move the eyebrow up by the same amount. I hope I understood your idea correctly! If not, feel free to correct me.
https://www.dropbox.com/scl/fi/jc6cswr5onu4teqw98rr4/20241009.mp4?rlkey=s79qjz9tetknsvxnob0cq73t9&st=zxk27yok&dl=0
Thanks Jerry, I will try that. Sure appreciate the help!