hello! hope you are good! I have a model that’s perfectly symmetrical , all transformations applied and cursor at world origin, however when I mirror the hair particles to the other side in some areas there’s a slight offset that is driving me crazy.
In my modifier stack I have a Subdivision Surface then the hair particle and then on top an armature.
Could you send me your project file via email? I’ll help you check the model and do my best to pinpoint the cause of the issue. You can send it to: vfxgrace@gmail.com.
One more question. Shouldn’t this Symmetrizing the model be done even before texturing and rigging? When I do the Snap to Symmetry, it still shows failed vertices…and when I go back into Object mode my model is skewed out of shape.
This situation is a bit tricky, and I don’t have a perfect solution at the moment. Would you mind sending me your model? I can help test it and see if we can come up with a solution together.
As the Grooming section of this course was the last to be made available for purchase, I have done the other 4 modules already.
So now i have a question. Around the 2 minute mark in this video you say to apply all modifiers. I have an Armature modifer. Am I supposed to apply that?
hello! hope you are good! I have a model that’s perfectly symmetrical , all transformations applied and cursor at world origin, however when I mirror the hair particles to the other side in some areas there’s a slight offset that is driving me crazy.
In my modifier stack I have a Subdivision Surface then the hair particle and then on top an armature.
Could you send me your project file via email? I’ll help you check the model and do my best to pinpoint the cause of the issue. You can send it to: vfxgrace@gmail.com.
One more question. Shouldn’t this Symmetrizing the model be done even before texturing and rigging? When I do the Snap to Symmetry, it still shows failed vertices…and when I go back into Object mode my model is skewed out of shape.
What do I do if I still have some failed vertices after applying Snap to Symmetry?
This situation is a bit tricky, and I don’t have a perfect solution at the moment. Would you mind sending me your model? I can help test it and see if we can come up with a solution together.
Thanks Jerry. I just sent the blend file.
As the Grooming section of this course was the last to be made available for purchase, I have done the other 4 modules already.
So now i have a question. Around the 2 minute mark in this video you say to apply all modifiers. I have an Armature modifer. Am I supposed to apply that?
You don’t need to apply the Armature Modifier, Multiresolution Modifier, or Subdivision Modifier on your model.